Chapter Ten: Blue Magic

November 10, 1979
30 min
Season 1 - Episode 10: Chapter Ten: Blue Magic

Season 1 - Episode 10: Chapter Ten: Blue Magic

The New Adventures of Flash Gordon - Backdrop

Overview

As Flash and his party rocket through the Mongo countryside enroute to Arboria, they see that Ming's metalmen are following in a ray-emitting rocket train. Flash avoids capture by detouring his rocket train into the forbidden country of Syk. There, Azura, Witch Queen of Syk, saves Flash's party from the dreaded blue fire worm as she believes Flash is Gor Daahn, former Lord of Syk. The high wizard of Syk, Tahl, takes the intruders aboard his flying carpet to the throne of Queen Azura, who erases Flash's memory and installs in flash the memory of Syk's long-departed former ruler, Gor Daahn, who Flash resembles. This chapter ends with battle preparations of Syk's warriors and the smaller forces of Prince Barin and Vultan who are trying to rescue Flash and his party from Azura, the WitchQueen of Syk.

Episode Information

TV Show

The New Adventures of Flash Gordon

Season

Season 1

Episode Number

10

Air Date

November 10, 1979

Runtime

30 minutes

Crew

Hal Sutherland

Hal Sutherland

Director