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The Popple pals test out wild new inventions, travel into space and become overnight sensations as they return for more fun adventures in Popplopolis.
Mrs. Snooply's plan to punish the pals for their wild antics backfires.
Sunny tries to travel back in time to get her hands on a hot new video game.
Izzy sets out to find a famous pirate treasure, only to discover it's cursed.
The pals enter a quiz contest to make up for embarrassing Miss Shush.
Miss Shush tries to stop the pals' rowdy behavior with a book of outdated laws.
Sunny faces a dilemma when a clumsy Bubbles joins the poppleball team.
A bored Izzy convinces the pals to fly to space, but their adventure takes a spooky turn.
Izzy's field trip into secret tunnels doesn't go as planned.
As the pals prepare for the big Cupid dance, Bubbles tries to play matchmaker.
Lulu invents a new drink that takes the town by storm.
The pals help a frantic Lulu prepare to give a speech at the Inventors' Society.
When the mayor loses his memory, Bubbles steps in to run the city.
A flying robot suit turns Sunny into a superhero, but the power soon goes to her head.
Sharing a pod puts Bubbles and Sunny's friendship to the test.
When Bubbles can't get her pals to join in a singalong, she resorts to sneaky tactics.
Lulu's new invention leaves the Popples acting like zombies.
The pals find a creative way to teach Izzy a new dance.
Lulu programs Help-R to help her friends with their work, but the robot has bigger plans.
Bubbles learns the hard way that her idol is a selfish diva.
Mrs. Snooply moves into the treehouse for a few days and makes some big changes.